The Divinity Developer Details Its Implementation of AI Tools for Next Divinity Game
The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin just teased its new project, creating a wave of excitement within the gaming community. However, recent statements from the studio's figurehead have introduced a new dimension to the conversation, addressing the team's stance toward AI tools.
A Tool for Ideation, Not Replacement
In a recent clarification, Larian's director explained that the team is employing AI technology for specific preliminary functions. These involve enhancing PowerPoint slides, creating early-stage artistic references, and drafting placeholder text.
Notably, Vincke emphasized that the end material in the game will be authored exclusively by actual writers. "Larian is developing everything in-house," he affirmed.
Our studio is actively growing our roster of storytellers and are busily putting together narrative groups.
Since this area is being specifically referenced — we right now have twenty-three concept artists and have job openings for more artists.
Each initiative we do is additive and designed to letting our team spend additional energy on actual creation.
Any ML tool implemented properly is a boost to a artist's workflow, not a substitute for their skill.
Addressing Concerns and Clarifying the Vision
The news of employing this technology at first provoked backlash among a segment of the player base. In response, Vincke issued further elaboration on online platforms.
"Our team utilizes these tools to research ideas, similar to we use the internet and art books," he stated. "In the conceptual planning process we use it as a rough outline for structure which we then substitute with original concept art."
He noted, "We've hired talent for their creative vision, not for their capacity to follow what a algorithm proposes."
Three Pillars of Practical Application
Vincke had previously outlined the team's targeted approach to machine learning, defining its use into primary areas:
- Automation of Tedious Tasks: Areas like refining animations, audio processing, and Larian-specific work like adapting animations for different models.
- Accelerated Iteration: Using technology to rapidly prototype rough mock-ups of mechanics to experiment with concepts prior to complete development.
- Experimental Frontiers: Exploring how AI could one day create new forms of player agency, particularly in simulating dynamic reactions in a complex RPG.
He specifically noted that core creative domains — including visual art — are not fields where the team is reducing human involvement. On the contrary, Larian is expanding its staff in these exact roles.
"Our studio is not launching a game with AI-generated content, and we are certainly not considering trimming down creatives to replace them with AI," Vincke summarized.